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Shantae and the Pirates Curse is the latest, and third installment of the Shantae series released for the 3DS eShop and later for the Wii U. Following where Risky's Revenge left off, Shantae has lost her Genie powers and needs to rely this time on using Pirate Gear including daggers, pistols, scimitars, pirate hats, cannons and anchor grappling hooks.
This installment in the series designed for the 3DS offers 3D elements similiar to Mighty Switch Force! and is said to be twice as large as Shantae: Risky's Revenge and many new and old locations around Sequin Land will be traversed. The map system will also be a bit more like Metroid and will offer hidden paths. Although it has not been released yet, the Wii U version has been stated to have high definition visuals of the character portrait art used throughout the game. |
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In Pirates Curse, Shantae is now on a quest to retrieve her Genie Powers that have been stolen from her. While Shantae is trying to adjust to a regular human lifestyle without her powers, one day she is approched by her nemesis Risky Boots, who tells her that her Genie Magic was shattered into 30 shards. |
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These shards have somehow become attached to Risky's minions, the Tinkerbats which have caused them to become self-aware of their own new powers and have plotted to resurrect Risky's old mentor, "The Pirate Master", which would spell disaster for Sequin Land if he is revived. Like it or not, Shantae decides to team up with Risky in order to defeat this new common enemy and has to learn how to become a pirate in order to overcome this new challenge and regain her powers.
Because Shantae won't have access to her Genie powers this time around, her upgrades will instead be the 'Pirate Gear' that she'll pickup along the way. These items will include daggers, pistols, scimitars, pirate hats, cannons, and anchor grappling hooks. Many of these items will have multiple uses during gameplay and will have the option of being upgraded along the way. |
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Our hero Shantae is a half-genie, offspring of both Genies and Mortal Man. To earn the title "Guardian Genie", Shantae has settled in a lighthouse near a small fishing village called Scuttle Town, where she keeps a vigilant watch for danger. When duty calls, she delivers justice with a crack of her magical ponytail, and confounds enemies with her belly dancing skills. Shantae is determined, athletic and adaptive, able to learn new fighting skills rapidly. Although innocent and somewhat naive, Shantae takes her first steps into adulthood with a childlike view of right and wrong.
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Shantae's life-long friend and ally, Sky is a war bird trainer who's profitable egg hunts often span the known reaches of Sequin Land. Sky can't wait for Shantae to see more of the world and life's surprises, and seems to be in a hurry to grow up. Sky is a sort of desert rat, always nesting in out of the way places at length. For this reason, Shantae and Sky have tend to have more unexpected reunions than they do planned visits. Even apart, their friendship is a strong one, and Sky's opinions hold equal value to Uncle Mimic's in Shantae's mind. Sky keeps a war bird named Wrench, and she is rarely seen without him. Wrench is a dangerous weapon, and is totally reliable, even following Shantae's orders. For some reason, Wrench regards Bolo as prey, and takes every opportunity to prove it. |
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Shantae's sparring partner is an slow-witted knucklehead with a serious lack of reasoning skills. He's hardly awake until he springs into action...usually at the chance to be a hero...and begins twirling his bolo balls. As a fighter, Bolo is very efficient and skillful, as though these moments of competence are sustained by his regular state of mental hibernation. Bolo has eyes for Risky Boots and nearly anything else remotely female, although a brotherly comfort level keeps Shantae outside his level of vision. Bolo is commonly used as a punching bag or stool pigeon by Rotty, Sky and Shantae. Mimic often uses Bolo as an errand boy, which given his single track mind works fairly well.
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Old Uncle Mimic is one of the Relic Hunters... a consortium of explorers that attempt to advance the future by excavating secrets of the past. Mimic is the closest thing Shantae has to a family. He lives in his workshop in Scuttle Town, where he houses hundreds of ancient objects. Since townsfolk tend to be skeptical and stand-offish to Relic Hunters (and genies), he and Shantae make a great pair. Shantae makes Mimic her project, and refuses to let him grow old, sloppy, or comfortable. Although she can get on his nerves at times, Mimic genuinely loves Shantae and strives to keep her safe. Although Shantae has no idea, Mimic is a retired hero of days long gone and still contains dormant skills that could awaken if provoked.
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Rotty is a free sprit... friendly, energetic, and headstrong. However, she is also extremely untrustworthy, crafty, and manipulative. She loves ruffling peoples feathers or guiding then down the wrong path. She's a tease and a shameless flirt on a near-criminal level, and her scruples know no boundaries. As a family member in a Zombie Clan, Rotty travels the land by caravan gaining worldly skills and threatening to eat peoples brains. She has 2 nasty brothers that seem capable of bringing out the worst in her whenever they're all together. Rotty is obsessed with Shantae, and the challenge of corrupting her pure nature.
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The nefarious lady-pirate Risky Boots is known throughout Sequin Land for her love of wealth, power, and all shiny things. Risky is unchallenged on the Seven Seas, and as it's self-appointed queen will caution anyone to think otherwise. Risky is a villain with the skills and luck usually reserved for the good guys. Capable, dominating and deadly, Risky isn't afraid to claim what's not hers. She commands an endless army of Tinkerbats who follow her orders without question, building her weapons of war and scavenging the resources that make her schemes become reality.
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Tinkerbats are Risky's silent shadow army. Individually they are not very formidable in battle, and therefore tend to huddle in groups of 3 or more. They are intelligent and skillful, yet skittish and non-communicative. Their loyalty knows no bounds, and like drones serving a queen they act as an extension of Risky's will. Where Risky harvests her Tinkerbats is unknown.
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